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Attack your enemies’ resource operations, or assault their military head-on. Position your fleet to take advantage of the high ground or create ambushes across dune lines in terrestrial combat. MASSIVE ENVIRONMENTSįight your way across massive dune seas, deep craters, and hostile canyons in sprawling maps – all in unprecedented fidelity and scale.
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Take control of fleets of land and air vehicles – from nimble light attack vehicles to massive heavyweight cruisers – built to conquer the desert. Discover the story of Rachel S’jet as she leads her people on a quest to find their destiny in an exciting campaign. An expedition is sent, but the story is not that simple.
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In Deserts of Kharak’s campaign, an anomaly is discovered deep in the southern desert. Pre-orders of Deserts of Kharak also included the Homeworld Remastered Collection for free. Crafted by Blackbird Interactive, a studio founded by veterans of Homeworld and Company of Heroes, Homeworld: Deserts of Kharak takes players to the deserts of Kharak where danger lurks over every dune. The game also became available for pre-order on Steam on that date. It’s easyjust the tap of a spacebarto switch between the normal camera mode and a simplistic, but enhanced, view of the battlefield.Even though the addition of the Sensors Manager is helpful, I was still dismayed to find no mini-map. Assemble your fleet and lead them to victory on the shifting sands of Kharak in this compelling strategy game. While I love the inclusion of a skirmish mode featuring AI players, it has a grand total of 5 maps, and only one supports the maximum of six players.A ground-based RTS prequel to the classic Homeworld games. Squad-based orientation is a hassle, selecting individual units is a mess due to vehicles driving over and through each other’s hitboxes, and the camera sets itself to new and inconvenient angles with every cut or bit of dialogue, forcing you to readjust. In addition, the game just doesn’t feel as tight as other established RTS titles. The unit persistence means that there’s great care that must be taken at all times, and missions can draw out longer than you might expect, lest you risk losing a powerful veteran unit-a precious resource given the boons that experience imparts- and that RPS trinity means that engagements can become formulaic and predictable, even after factoring in special abilities. That goes for the game as a whole, as well. It’s a great touch, but it’s not without its drawbacks. Unlike other games where missions are cherry-picked points of interest in the narrative, your fleet’s struggles feel cohesive and constantly relevant. This mechanic imparts a real sense of persistence, as well as consequences to your actions, and it brings the whole campaign together. Every loss dips into the resources you have for both construction and upgrading not just in the moment, but down the line as well. In the campaign, units persist from one mission to the next as part of your fleet. I was just pointing out that there is a lot missing from Deserts of Kharak compared to the original Homeworld games. Armour, self-repair, weapons, and weapon and sensor range must be juggled based on the situation at hand, evoking all the FTL-style stress you might expect. homeworld Deserts of Kharak map editor (need)no Homeworld Remastered. In another clever twist, your carrier has four sub-systems you must allocate power between. Delicate it is not, though nor is it defenseless. Unit construction and upgrades must be researched at your carrier, meaning that there’s plenty of room for micromanagement-especially when trying to protect such a hulk.